Take-Two CEO Says GTA 6 Leaks Didn’t Affect Business, But It’s An ‘Emotional Issue’

Take-Two CEO Says GTA 6 Leaks Didn't Affect Business, But It's An 'Emotional Issue'

Take-Two CEO Says GTA 6 Leaks Didn’t Affect Business, But It’s An ‘Emotional Issue’

It has been a troublesome quarter for Grand Theft Auto writer Take-Two Interactive – right this moment’s earnings are pushed by the corporate’s cost-cutting plans, together with “modest” layoffs in its workforce, and the most important potential blockbuster on deck, Grand Theft Auto 6, suffered a major leak last year.

No less than on the final level, CEO Strauss Zelnick is not involved that the leaks will have an effect on the enterprise. However talking to IGN forward of Take-Two’s earnings launch right this moment, he described them as “an emotional concern” and targeted on the affect it had on the builders engaged on the sport.

“We take leaks actually severely they usually disappoint us all, it is actually irritating and upsetting for the staff,” he mentioned. “However as a enterprise concern we’re not impacted. However as a private concern and as an emotional concern our groups are impacted.”

Nevertheless, the earnings counsel Take-Two workers might quickly be about to really feel a extra tangible enterprise affect within the type of layoffs. After reporting $1.38 billion in internet bookings for the quarter, beneath its $1.41 billion steering, Take-Two is poised to take cost-cutting measures that it predicts will save roughly $50 million yearly. One space that Take-Two claims it will affect is personnel.

Once I requested Zelnick if that meant layoffs, he replied that “that is not the plan”, however mentioned that some jobs could possibly be misplaced, though main layoffs are to not be anticipated.

“We do not count on some type of broad-based RIF [reduction in force] or one thing like that, however that sadly we do not assure lifetime employment.”

The corporate states that the shortage of steering and subsequent value reductions are the results of “macroeconomic situations” which can be driving shopper spending in the direction of extra established blockbuster franchises and video games on sale. Whereas Take-Two admits it has benefited from this, it has damage recurring shopper spending on each new releases (probably referring to Marvel’s Midnight Suns, which launched in December) and a few console and PC video games. Notably, a number of tech and gaming corporations have reported related studies.

Elsewhere in its earnings report, Take-Two supplied updates on unit gross sales for its two greatest video games, Grand Theft Auto 5 and Crimson Lifeless Redemption 2. GTA5 surpassed 175 million copies, promoting roughly 5 million extra within the final quarter – a feat achieved quarterly for years. It was additionally the third best-selling recreation by unit gross sales within the US in 2022, and the second best-selling recreation on Steam final 12 months.


Rebekah Valentine is a information reporter for IGN. Yow will discover him on Twitter @duckvalentine.


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