Big Dead Cells update just made the roguelike favorite even better
An enormous, free Useless Cells replace, costume up and enhance among the best roguelike video games on Steam with new weapons, a particular dash mode, and extra coaching choices; . Useless Cells patch notes 34.0 additionally embody loads of rebalancing, so learn on for all the small print.
The Useless Cells Clear Minimize replace introduces two new weapons so that you can assault the inhabitants of Sweeney Todd’s many dungeons. The Stitching Scissors is a Survival-scale weapon with an extremely highly effective gimmick for superior gamers: If any of the enemies dies to the assault’s commonplace harm, they instakill all enemies hit. Then catch even a tiny mouse and you can take down among the greatest villains with collateral harm.
The Big Comb, in the meantime, is a Brutal scale weapon that launches enemies into the air on the primary hit and offers assured vital harm to enemies removed from the bottom, making it ultimate for any juggling combo you’ll be able to construct.
Elsewhere, a brand new NPC can substitute your character’s head with a “Bobby model”, whereas a brand new dash mode comes with full in-game monitoring just like the every day problem, however on a full scale run. Moreover recording your private greatest occasions, it should monitor your completion time per biome.
Boss cost now will get a brand new ‘DIY mode’ that permits you to personally resolve which enemies you wish to battle in opposition to, and three further Return to Castlevania bosses at the moment are obtainable there in addition to the coaching room. The coaching room itself additionally features a host of latest choices for crafting weapons precisely to your specs, adjusting enemies to your required problem stage, and even slapping a coaching dummy for direct DPS management.
Useless Cells replace 34 – patch notes
Listed here are the complete patch notes for Useless Cells replace 34:
- Stitching Scissors (Survival): Installs all enemies it hits, so long as no less than one among them dies to the weapon’s commonplace harm.
- Big Comb (Atrocity): Launches your enemies upwards and offers vital harm to airborne mobs!
- It appears The Tailor has been hiding a daughter all alongside, and by probability, he has the power to vary your head with the flaming “Bobby model” in most appearances. Loopy World…
New Speedrun mode
- The all-new Speedrun Mode options in-game time monitoring for speedrunners or anybody who desires to understand how a lot time they spent and failed to achieve the Hand of the King. Allow this mod to trace and examine the completion time of every biome and monitor your earlier greatest occasions.
- We have added a brand new DIY mode to Boss Rush. With this mod, you’ll be able to select which bosses you wish to face in a run.
- All 3 bosses in Return to Castlevania have been added to Boss Rush and Coaching Room.
- Improved bosses tweaked in Boss Rush.
- Coaching Room has many new choices so that you can enhance your expertise:
- New UIs for crafting a selected weapon with a selected Stage, High quality, and Legendary.
- New UI to pick out a sure variety of swipes.
- New UI for selecting the general scaling stage of the Coaching Room primarily based on the values of a specific biome.
- Added mini-bosses to mob spawners.
- Added quite a lot of totally different traps to mob rooms.
- Added Return to Castlevania Bosses.
- Bosses are now not demoted to stage 1! (no extra 20 minute fights).
- The UI for choosing mobs has been modified to grid-based.
- Added a Coaching Dummy for DPS calculation.
- Combo: There’s now an actual combo meter! Modified the mutation to provide a harm enhance with every melee hit in a 2.5 second window (after all the window refreshes after every hit). It scales exponentially, go loopy with it!
- Soiled Bottle: It will probably cost even when your flask is just not fully empty. We have additionally added 1 extra elite to every biome when the mutation is provided.
- Networking: Now you can mark enemies with ranged assaults, the mob would not need to have an actual bullet caught of their physique.
- Berserker: Now stacks and makes you resistant to stuns.
- Necromancy: Scales with the max well being of mobs you kill, that means you may get extra therapeutic by killing a stronger enemy. The “50% max HP” cap has been eliminated, however the therapeutic energy is much less efficient as you get nearer to max well being.
- Frostbite: now stacks with sluggish results and strikes like a full stack on frozen targets.
- Useless Inside: now doubles your well being, however blocks ALL sources of therapeutic besides therapeutic and therapeutic.
- Leaving: now not has a cooldown, however can solely be triggered as soon as per biome. (I do know I do know…)
- The slowing impact stacks as much as 5 occasions. Every stack has a bigger sluggish, after which the affected enemy freezes on the fifth stack.
- Mimic can now randomly seem in shops exterior the Financial institution biome. Mwahahaaaa
- Dracula Fort (Laborious) Cursed Chest probability modified to 10%.
- Added a brand new Petrification impact icon (when frozen by Medusa).
- Whip Sword: whip type now passes shields.
- Whipblade’s transformation assault hitbox tended to fail, it ought to now be in keeping with its visible FX, that means it now not solely hits a single goal.
- Ghosts collected by the Scythe have a barely smaller explosion radius.
- The Bible is a heavy weapon.
- Throwing Ax can now not roll the Fireplace Bullet attachment.
- Alucard’s Protect has higher parry home windows and the whole combo as a substitute of the “subsequent hit” crits.
- Ricochet: offers barely extra harm and has a smaller however longer window earlier than “catching” it (i.e. triggering the vital hit). The cooldown now begins when destroyed.
- Holy Water has a bigger vertical hitbox and offers extra smart harm. Logically, we imply that the flame itself can now trigger harm.
- Medusa Head offers extra harm and hits extra.
- We have added some safety measures to stop the cat from being focused by enemies. There may be additionally an extended cooldown when the cat is killed by the Queen.
- Medusa’s frenzied assaults ought to now take a brief break after the assault is over.
- Haunted Armor (with an ax) ought to now activate at a barely longer vary.
- Elite Merman ought to now throw 2 massive fireballs as a substitute of 1 massive regular fireball.
- Dracula’s (Humanoid) pillars of fireside at the moment are barely simpler to keep away from (by way of ranges) however can now not roll.
- Dracula (Demon) is now a monster, together with Buer, Werewolves, and Medusa (Crowbar sensible).
The complete record of bug fixes may seem like this: to create On the Movement Twin web site.
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